SYNOPSICS
Get Lamp (2010) is a English movie. Jason Scott Sadofsky has directed this movie. Ernest Adams,Scott Adams,Hollywood Anderson,Jim Aspnes are the starring of this movie. It was released in 2010. Get Lamp (2010) is considered one of the best Documentary movie in India and around the world.
With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as ...
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Get Lamp (2010) Reviews
Great film on Interactive Fiction and Infocom
This is an excellent documentary for those interested in Interactive Fiction, or old-school text adventure games like Infocom created in the '80s. It is the only documentary on the subject and the director manages to interview many of the luminaries who created this genre. The disk also includes mini-documentaries on Colossal Cave and Infocom as well as a series of shorter interviews that didn't make it into the film. If you ever geeked out to Zork, Deadline or Hitchhiker's guide to the galaxy, you will enjoy this film. That said, I am not sure it works for a mainstream audience who are not familiar with this genre.
Jason Scott's masterpiece of oral history of interactive fiction
While Jason's work to preserve the viewpoints and images of early creators before it's too late is commendable, I watched it with a set of friends who never saw the games in action. For them, it was just odd and a little intriguing, but as we watched the whole 90+ minutes in non- interactive mode there was boredom in the room. Not having experienced the thrill of the chase, it meant not that much to them. However, myself having experienced many of the early games in my teens and early 20s, it was a great look back at what was an obsession. Granted, I never finished most interactive fiction games because I might be willing to put 5 or 6 hours into it but not 20 or 30 hours so I guess that makes me stupid. I agree with the other reviewer who said there were opportunities missed to link it with games that evolved out, such as King's Quest, which were a hybrid of text and graphics. Why the bias against that? Also, to be fair, remember David Ahl's "BASIC Computer Games" which had the text of some 300 text games to type in. Many of them, such as Hunt The Wumpus, contained many Adventuresque elements. Even so, I applaud Jason for having the tenacity of going after his early heroes and definitively linking Collosal Cave system to Adventure for all time.
Could've been great
The movie seemed a little too personal to me, and I guess in many ways that was the point: it was a love letter to this type of gaming. A love letter to first generation gamers. In that sense, there were definitely some poignant lines on people reflecting on their work in these games/genre/time period. But I also thought there was a missed opportunity to show how this type of gaming really morphed into many of the popular games that we see today. To take one example, the common threads are so distinct going backwards from Lionhead's Fable series (third generation console gamers) to Sierra's King Quest (second generation PC gamers) all the way back to Adventure (first generation "computer" gamer). There's also the obvious example of Myst! I think there were missed opportunities to create a great documentary (that could have had universal appeal amongst gamers). But if you were involved with interactive fiction, played interactive fiction, or just generally want to know where gaming got its start, the documentary is worth a look-see.
Lovely
I quite like Jason Scott's style of collecting as many geeks on camera and let them rant. This already worked quite well in the BBS documentary, but you have to be quite dedicated to the subject to sit through the whole two discs. The collection of talking face is certainly eclectic and at times you're getting a very intimate insight into some of the fans' private lives. The rise and fall of Infocom is documented quite extensively, but have benefited from focus on the most famous/infamous games. I would have expected a bit more on the history of IF, which for some reason got short shrift, but overall a gem of a collection.
Oral history about text adventure games
"They were called 'computer adventure games', and they used the most powerful graphics processor in the world: the human mind." A documentary that tells the story of text adventures through the words of the people who made them, it's taken digital historian Jason Scott five years of researching, interviewing, filming, editing and polishing. And it was worth waiting. This is oral history at its best.